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  0: 0x000152A5:      3: 32-bit padding
  0: 0x000152A8:      4: [Scene Root] PRSV[Celebration #2(9)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000152AC:    108: [Scene Root] PRSV[Celebration #2(9)]: ACONTROLLER_PRSV
  0: 0x00015318:    129: [Scene Root] PRSV[Celebration #2(9)]: PRSV keys
  0: 0x00015399:      3: 32-bit padding
  0: 0x0001539C:      4: [Scene Root] PRSV[Celebration #2(10)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000153A0:    108: [Scene Root] PRSV[Celebration #2(10)]: ACONTROLLER_PRSV
  0: 0x0001540C:     81: [Scene Root] PRSV[Celebration #2(10)]: PRSV keys
  0: 0x0001545D:      3: 32-bit padding
  0: 0x00015460:     60: [Scene Root] [Celebration #2] animation container (11 controllers)
  0: 0x0001549C:      4: [Scene Root] PRSV[Collision from Back(0)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000154A0:    108: [Scene Root] PRSV[Collision from Back(0)]: ACONTROLLER_PRSV
  0: 0x0001550C:     81: [Scene Root] PRSV[Collision from Back(0)]: PRSV keys
  0: 0x0001555D:      3: 32-bit padding
  0: 0x00015560:      4: [Scene Root] PRSV[Collision from Back(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015564:    108: [Scene Root] PRSV[Collision from Back(1)]: ACONTROLLER_PRSV
  0: 0x000155D0:     81: [Scene Root] PRSV[Collision from Back(1)]: PRSV keys
  0: 0x00015621:      3: 32-bit padding
  0: 0x00015624:     24: [Scene Root] [Collision from Back] animation container (2 controllers)
  0: 0x0001563C:      4: [Scene Root] PRSV[Collision while Death(0)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015640:    108: [Scene Root] PRSV[Collision while Death(0)]: ACONTROLLER_PRSV
  0: 0x000156AC:     69: [Scene Root] PRSV[Collision while Death(0)]: PRSV keys
  0: 0x000156F1:      3: 32-bit padding
  0: 0x000156F4:      4: [Scene Root] PRSV[Collision while Death(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000156F8:    108: [Scene Root] PRSV[Collision while Death(1)]: ACONTROLLER_PRSV
  0: 0x00015764:     69: [Scene Root] PRSV[Collision while Death(1)]: PRSV keys
  0: 0x000157A9:      3: 32-bit padding
  0: 0x000157AC:      4: [Scene Root] PRSV[Collision while Death(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000157B0:    108: [Scene Root] PRSV[Collision while Death(2)]: ACONTROLLER_PRSV
  0: 0x0001581C:     93: [Scene Root] PRSV[Collision while Death(2)]: PRSV keys
  0: 0x00015879:      3: 32-bit padding
  0: 0x0001587C:      4: [Scene Root] PRSV[Collision while Death(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015880:    108: [Scene Root] PRSV[Collision while Death(3)]: ACONTROLLER_PRSV
  0: 0x000158EC:     93: [Scene Root] PRSV[Collision while Death(3)]: PRSV keys
  0: 0x00015949:      3: 32-bit padding
  0: 0x0001594C:      4: [Scene Root] PRSV[Collision while Death(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015950:    108: [Scene Root] PRSV[Collision while Death(4)]: ACONTROLLER_PRSV
  0: 0x000159BC:     69: [Scene Root] PRSV[Collision while Death(4)]: PRSV keys
  0: 0x00015A01:      3: 32-bit padding
  0: 0x00015A04:     36: [Scene Root] [Collision while Death] animation container (5 controllers)
  0: 0x00015A28:      4: [Scene Root] PRSV[Collision from Front(0)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015A2C:    108: [Scene Root] PRSV[Collision from Front(0)]: ACONTROLLER_PRSV
  0: 0x00015A98:     81: [Scene Root] PRSV[Collision from Front(0)]: PRSV keys
  0: 0x00015AE9:      3: 32-bit padding
  0: 0x00015AEC:      4: [Scene Root] PRSV[Collision from Front(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015AF0:    108: [Scene Root] PRSV[Collision from Front(1)]: ACONTROLLER_PRSV
  0: 0x00015B5C:     81: [Scene Root] PRSV[Collision from Front(1)]: PRSV keys
  0: 0x00015BAD:      3: 32-bit padding
  0: 0x00015BB0:     24: [Scene Root] [Collision from Front] animation container (2 controllers)
  0: 0x00015BC8:      4: [Scene Root] PRSV[Collision from Left(0)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015BCC:    108: [Scene Root] PRSV[Collision from Left(0)]: ACONTROLLER_PRSV
  0: 0x00015C38:     81: [Scene Root] PRSV[Collision from Left(0)]: PRSV keys
  0: 0x00015C89:      3: 32-bit padding
  0: 0x00015C8C:      4: [Scene Root] PRSV[Collision from Left(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015C90:    108: [Scene Root] PRSV[Collision from Left(1)]: ACONTROLLER_PRSV
  0: 0x00015CFC:     81: [Scene Root] PRSV[Collision from Left(1)]: PRSV keys
  0: 0x00015D4D:      3: 32-bit padding
  0: 0x00015D50:     24: [Scene Root] [Collision from Left] animation container (2 controllers)
  0: 0x00015D68:      4: [Scene Root] PRSV[Collision from Right(0)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015D6C:    108: [Scene Root] PRSV[Collision from Right(0)]: ACONTROLLER_PRSV
  0: 0x00015DD8:     81: [Scene Root] PRSV[Collision from Right(0)]: PRSV keys
  0: 0x00015E29:      3: 32-bit padding
  0: 0x00015E2C:      4: [Scene Root] PRSV[Collision from Right(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015E30:    108: [Scene Root] PRSV[Collision from Right(1)]: ACONTROLLER_PRSV
  0: 0x00015E9C:     81: [Scene Root] PRSV[Collision from Right(1)]: PRSV keys
  0: 0x00015EED:      3: 32-bit padding
  0: 0x00015EF0:     24: [Scene Root] [Collision from Right] animation container (2 controllers)
  0: 0x00015F08:      4: [Scene Root] PRSV[Death & Resurrection(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015F0C:    108: [Scene Root] PRSV[Death & Resurrection(1)]: ACONTROLLER_PRSV
  0: 0x00015F78:     85: [Scene Root] PRSV[Death & Resurrection(1)]: PRSV keys
  0: 0x00015FCD:      3: 32-bit padding
  0: 0x00015FD0:      4: [Scene Root] PRSV[Death & Resurrection(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00015FD4:    108: [Scene Root] PRSV[Death & Resurrection(2)]: ACONTROLLER_PRSV
  0: 0x00016040:     85: [Scene Root] PRSV[Death & Resurrection(2)]: PRSV keys
  0: 0x00016095:      3: 32-bit padding
  0: 0x00016098:      4: [Scene Root] PRSV[Death & Resurrection(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001609C:    108: [Scene Root] PRSV[Death & Resurrection(3)]: ACONTROLLER_PRSV
  0: 0x00016108:   1357: [Scene Root] PRSV[Death & Resurrection(3)]: PRSV keys
  0: 0x00016655:      3: 32-bit padding
  0: 0x00016658:      4: [Scene Root] PRSV[Death & Resurrection(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001665C:    108: [Scene Root] PRSV[Death & Resurrection(4)]: ACONTROLLER_PRSV
  0: 0x000166C8:   1363: [Scene Root] PRSV[Death & Resurrection(4)]: PRSV keys
  0: 0x00016C1B:      1: 32-bit padding
  0: 0x00016C1C:      4: [Scene Root] PRSV[Death & Resurrection(5)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00016C20:    108: [Scene Root] PRSV[Death & Resurrection(5)]: ACONTROLLER_PRSV
  0: 0x00016C8C:   2269: [Scene Root] PRSV[Death & Resurrection(5)]: PRSV keys
  0: 0x00017569:      3: 32-bit padding
  0: 0x0001756C:      4: [Scene Root] PRSV[Death & Resurrection(6)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00017570:    108: [Scene Root] PRSV[Death & Resurrection(6)]: ACONTROLLER_PRSV
  0: 0x000175DC:   2089: [Scene Root] PRSV[Death & Resurrection(6)]: PRSV keys
  0: 0x00017E05:      3: 32-bit padding
  0: 0x00017E08:      4: [Scene Root] PRSV[Death & Resurrection(7)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00017E0C:    108: [Scene Root] PRSV[Death & Resurrection(7)]: ACONTROLLER_PRSV
  0: 0x00017E78:   1705: [Scene Root] PRSV[Death & Resurrection(7)]: PRSV keys
  0: 0x00018521:      3: 32-bit padding
  0: 0x00018524:      4: [Scene Root] PRSV[Death & Resurrection(8)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00018528:    108: [Scene Root] PRSV[Death & Resurrection(8)]: ACONTROLLER_PRSV
  0: 0x00018594:   1705: [Scene Root] PRSV[Death & Resurrection(8)]: PRSV keys
  0: 0x00018C3D:      3: 32-bit padding
  0: 0x00018C40:      4: [Scene Root] PRSV[Death & Resurrection(9)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00018C44:    108: [Scene Root] PRSV[Death & Resurrection(9)]: ACONTROLLER_PRSV
  0: 0x00018CB0:   1705: [Scene Root] PRSV[Death & Resurrection(9)]: PRSV keys
  0: 0x00019359:      3: 32-bit padding
  0: 0x0001935C:      4: [Scene Root] PRSV[Death & Resurrection(10)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00019360:    108: [Scene Root] PRSV[Death & Resurrection(10)]: ACONTROLLER_PRSV
  0: 0x000193CC:   1705: [Scene Root] PRSV[Death & Resurrection(10)]: PRSV keys
  0: 0x00019A75:      3: 32-bit padding
  0: 0x00019A78:      4: [Scene Root] PRSV[Death & Resurrection(11)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00019A7C:    108: [Scene Root] PRSV[Death & Resurrection(11)]: ACONTROLLER_PRSV
  0: 0x00019AE8:   1399: [Scene Root] PRSV[Death & Resurrection(11)]: PRSV keys
  0: 0x0001A05F:      1: 32-bit padding
  0: 0x0001A060:      4: [Scene Root] PRSV[Death & Resurrection(12)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001A064:    108: [Scene Root] PRSV[Death & Resurrection(12)]: ACONTROLLER_PRSV
  0: 0x0001A0D0:   1399: [Scene Root] PRSV[Death & Resurrection(12)]: PRSV keys
  0: 0x0001A647:      1: 32-bit padding
  0: 0x0001A648:      4: [Scene Root] PRSV[Death & Resurrection(13)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001A64C:    108: [Scene Root] PRSV[Death & Resurrection(13)]: ACONTROLLER_PRSV
  0: 0x0001A6B8:   2143: [Scene Root] PRSV[Death & Resurrection(13)]: PRSV keys
  0: 0x0001AF17:      1: 32-bit padding
  0: 0x0001AF18:      4: [Scene Root] PRSV[Death & Resurrection(14)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001AF1C:    108: [Scene Root] PRSV[Death & Resurrection(14)]: ACONTROLLER_PRSV
  0: 0x0001AF88:   2443: [Scene Root] PRSV[Death & Resurrection(14)]: PRSV keys
  0: 0x0001B913:      1: 32-bit padding
  0: 0x0001B914:      4: [Scene Root] PRSV[Death & Resurrection(15)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001B918:    108: [Scene Root] PRSV[Death & Resurrection(15)]: ACONTROLLER_PRSV
  0: 0x0001B984:   1363: [Scene Root] PRSV[Death & Resurrection(15)]: PRSV keys
  0: 0x0001BED7:      1: 32-bit padding
  0: 0x0001BED8:      4: [Scene Root] PRSV[Death & Resurrection(16)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001BEDC:    108: [Scene Root] PRSV[Death & Resurrection(16)]: ACONTROLLER_PRSV
  0: 0x0001BF48:   2287: [Scene Root] PRSV[Death & Resurrection(16)]: PRSV keys
  0: 0x0001C837:      1: 32-bit padding
  0: 0x0001C838:      4: [Scene Root] PRSV[Death & Resurrection(17)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001C83C:    108: [Scene Root] PRSV[Death & Resurrection(17)]: ACONTROLLER_PRSV
  0: 0x0001C8A8:   2089: [Scene Root] PRSV[Death & Resurrection(17)]: PRSV keys
  0: 0x0001D0D1:      3: 32-bit padding
  0: 0x0001D0D4:      4: [Scene Root] PRSV[Death & Resurrection(18)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001D0D8:    108: [Scene Root] PRSV[Death & Resurrection(18)]: ACONTROLLER_PRSV
  0: 0x0001D144:   1705: [Scene Root] PRSV[Death & Resurrection(18)]: PRSV keys
  0: 0x0001D7ED:      3: 32-bit padding
  0: 0x0001D7F0:      4: [Scene Root] PRSV[Death & Resurrection(19)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001D7F4:    108: [Scene Root] PRSV[Death & Resurrection(19)]: ACONTROLLER_PRSV
  0: 0x0001D860:   1705: [Scene Root] PRSV[Death & Resurrection(19)]: PRSV keys
  0: 0x0001DF09:      3: 32-bit padding
  0: 0x0001DF0C:      4: [Scene Root] PRSV[Death & Resurrection(20)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001DF10:    108: [Scene Root] PRSV[Death & Resurrection(20)]: ACONTROLLER_PRSV
  0: 0x0001DF7C:   1705: [Scene Root] PRSV[Death & Resurrection(20)]: PRSV keys
  0: 0x0001E625:      3: 32-bit padding
  0: 0x0001E628:      4: [Scene Root] PRSV[Death & Resurrection(21)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001E62C:    108: [Scene Root] PRSV[Death & Resurrection(21)]: ACONTROLLER_PRSV
  0: 0x0001E698:   1705: [Scene Root] PRSV[Death & Resurrection(21)]: PRSV keys
  0: 0x0001ED41:      3: 32-bit padding
  0: 0x0001ED44:      4: [Scene Root] PRSV[Death & Resurrection(22)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001ED48:    108: [Scene Root] PRSV[Death & Resurrection(22)]: ACONTROLLER_PRSV
  0: 0x0001EDB4:    211: [Scene Root] PRSV[Death & Resurrection(22)]: PRSV keys
  0: 0x0001EE87:      1: 32-bit padding
  0: 0x0001EE88:      4: [Scene Root] PRSV[Death & Resurrection(23)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001EE8C:    108: [Scene Root] PRSV[Death & Resurrection(23)]: ACONTROLLER_PRSV
  0: 0x0001EEF8:    211: [Scene Root] PRSV[Death & Resurrection(23)]: PRSV keys
  0: 0x0001EFCB:      1: 32-bit padding
  0: 0x0001EFCC:      4: [Scene Root] PRSV[Death & Resurrection(24)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001EFD0:    108: [Scene Root] PRSV[Death & Resurrection(24)]: ACONTROLLER_PRSV
  0: 0x0001F03C:    211: [Scene Root] PRSV[Death & Resurrection(24)]: PRSV keys
  0: 0x0001F10F:      1: 32-bit padding
  0: 0x0001F110:    112: [Scene Root] [Death & Resurrection] animation container (24 controllers)
  0: 0x0001F180:      4: [Scene Root] PRSV[Exclamation #1(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F184:    108: [Scene Root] PRSV[Exclamation #1(1)]: ACONTROLLER_PRSV
  0: 0x0001F1F0:    105: [Scene Root] PRSV[Exclamation #1(1)]: PRSV keys
  0: 0x0001F259:      3: 32-bit padding
  0: 0x0001F25C:      4: [Scene Root] PRSV[Exclamation #1(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F260:    108: [Scene Root] PRSV[Exclamation #1(2)]: ACONTROLLER_PRSV
  0: 0x0001F2CC:    105: [Scene Root] PRSV[Exclamation #1(2)]: PRSV keys
  0: 0x0001F335:      3: 32-bit padding
  0: 0x0001F338:      4: [Scene Root] PRSV[Exclamation #1(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F33C:    108: [Scene Root] PRSV[Exclamation #1(3)]: ACONTROLLER_PRSV
  0: 0x0001F3A8:     81: [Scene Root] PRSV[Exclamation #1(3)]: PRSV keys
  0: 0x0001F3F9:      3: 32-bit padding
  0: 0x0001F3FC:      4: [Scene Root] PRSV[Exclamation #1(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F400:    108: [Scene Root] PRSV[Exclamation #1(4)]: ACONTROLLER_PRSV
  0: 0x0001F46C:     81: [Scene Root] PRSV[Exclamation #1(4)]: PRSV keys
  0: 0x0001F4BD:      3: 32-bit padding
  0: 0x0001F4C0:      4: [Scene Root] PRSV[Exclamation #1(5)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F4C4:    108: [Scene Root] PRSV[Exclamation #1(5)]: ACONTROLLER_PRSV
  0: 0x0001F530:     81: [Scene Root] PRSV[Exclamation #1(5)]: PRSV keys
  0: 0x0001F581:      3: 32-bit padding
  0: 0x0001F584:     36: [Scene Root] [Exclamation #1] animation container (5 controllers)
  0: 0x0001F5A8:      4: [Scene Root] PRSV[Exclamation #2(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F5AC:    108: [Scene Root] PRSV[Exclamation #2(1)]: ACONTROLLER_PRSV
  0: 0x0001F618:    105: [Scene Root] PRSV[Exclamation #2(1)]: PRSV keys
  0: 0x0001F681:      3: 32-bit padding
  0: 0x0001F684:      4: [Scene Root] PRSV[Exclamation #2(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F688:    108: [Scene Root] PRSV[Exclamation #2(2)]: ACONTROLLER_PRSV
  0: 0x0001F6F4:    105: [Scene Root] PRSV[Exclamation #2(2)]: PRSV keys
  0: 0x0001F75D:      3: 32-bit padding
  0: 0x0001F760:      4: [Scene Root] PRSV[Exclamation #2(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F764:    108: [Scene Root] PRSV[Exclamation #2(3)]: ACONTROLLER_PRSV
  0: 0x0001F7D0:     69: [Scene Root] PRSV[Exclamation #2(3)]: PRSV keys
  0: 0x0001F815:      3: 32-bit padding
  0: 0x0001F818:      4: [Scene Root] PRSV[Exclamation #2(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F81C:    108: [Scene Root] PRSV[Exclamation #2(4)]: ACONTROLLER_PRSV
  0: 0x0001F888:     69: [Scene Root] PRSV[Exclamation #2(4)]: PRSV keys
  0: 0x0001F8CD:      3: 32-bit padding
  0: 0x0001F8D0:      4: [Scene Root] PRSV[Exclamation #2(5)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F8D4:    108: [Scene Root] PRSV[Exclamation #2(5)]: ACONTROLLER_PRSV
  0: 0x0001F940:    105: [Scene Root] PRSV[Exclamation #2(5)]: PRSV keys
  0: 0x0001F9A9:      3: 32-bit padding
  0: 0x0001F9AC:     36: [Scene Root] [Exclamation #2] animation container (5 controllers)
  0: 0x0001F9D0:      4: [Scene Root] PRSV[Frustration #1(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001F9D4:    108: [Scene Root] PRSV[Frustration #1(1)]: ACONTROLLER_PRSV
  0: 0x0001FA40:     81: [Scene Root] PRSV[Frustration #1(1)]: PRSV keys
  0: 0x0001FA91:      3: 32-bit padding
  0: 0x0001FA94:      4: [Scene Root] PRSV[Frustration #1(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FA98:    108: [Scene Root] PRSV[Frustration #1(2)]: ACONTROLLER_PRSV
  0: 0x0001FB04:    129: [Scene Root] PRSV[Frustration #1(2)]: PRSV keys
  0: 0x0001FB85:      3: 32-bit padding
  0: 0x0001FB88:      4: [Scene Root] PRSV[Frustration #1(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FB8C:    108: [Scene Root] PRSV[Frustration #1(3)]: ACONTROLLER_PRSV
  0: 0x0001FBF8:    141: [Scene Root] PRSV[Frustration #1(3)]: PRSV keys
  0: 0x0001FC85:      3: 32-bit padding
  0: 0x0001FC88:      4: [Scene Root] PRSV[Frustration #1(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FC8C:    108: [Scene Root] PRSV[Frustration #1(4)]: ACONTROLLER_PRSV
  0: 0x0001FCF8:     81: [Scene Root] PRSV[Frustration #1(4)]: PRSV keys
  0: 0x0001FD49:      3: 32-bit padding
  0: 0x0001FD4C:      4: [Scene Root] PRSV[Frustration #1(5)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FD50:    108: [Scene Root] PRSV[Frustration #1(5)]: ACONTROLLER_PRSV
  0: 0x0001FDBC:    105: [Scene Root] PRSV[Frustration #1(5)]: PRSV keys
  0: 0x0001FE25:      3: 32-bit padding
  0: 0x0001FE28:      4: [Scene Root] PRSV[Frustration #1(6)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FE2C:    108: [Scene Root] PRSV[Frustration #1(6)]: ACONTROLLER_PRSV
  0: 0x0001FE98:     93: [Scene Root] PRSV[Frustration #1(6)]: PRSV keys
  0: 0x0001FEF5:      3: 32-bit padding
  0: 0x0001FEF8:      4: [Scene Root] PRSV[Frustration #1(7)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FEFC:    108: [Scene Root] PRSV[Frustration #1(7)]: ACONTROLLER_PRSV
  0: 0x0001FF68:    117: [Scene Root] PRSV[Frustration #1(7)]: PRSV keys
  0: 0x0001FFDD:      3: 32-bit padding
  0: 0x0001FFE0:      4: [Scene Root] PRSV[Frustration #1(8)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0001FFE4:    108: [Scene Root] PRSV[Frustration #1(8)]: ACONTROLLER_PRSV
  0: 0x00020050:    117: [Scene Root] PRSV[Frustration #1(8)]: PRSV keys
  0: 0x000200C5:      3: 32-bit padding
  0: 0x000200C8:      4: [Scene Root] PRSV[Frustration #1(9)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000200CC:    108: [Scene Root] PRSV[Frustration #1(9)]: ACONTROLLER_PRSV
  0: 0x00020138:    129: [Scene Root] PRSV[Frustration #1(9)]: PRSV keys
  0: 0x000201B9:      3: 32-bit padding
  0: 0x000201BC:      4: [Scene Root] PRSV[Frustration #1(10)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000201C0:    108: [Scene Root] PRSV[Frustration #1(10)]: ACONTROLLER_PRSV
  0: 0x0002022C:    141: [Scene Root] PRSV[Frustration #1(10)]: PRSV keys
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  0: 0x000202C0:    108: [Scene Root] PRSV[Frustration #1(11)]: ACONTROLLER_PRSV
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  0: 0x000203F0:     81: [Scene Root] PRSV[Frustration #1(12)]: PRSV keys
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  0: 0x00020448:    108: [Scene Root] PRSV[Frustration #1(13)]: ACONTROLLER_PRSV
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  0: 0x00020514:     68: [Scene Root] [Frustration #1] animation container (13 controllers)
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  0: 0x0002055C:    108: [Scene Root] PRSV[Frustration #2(1)]: ACONTROLLER_PRSV
  0: 0x000205C8:    105: [Scene Root] PRSV[Frustration #2(1)]: PRSV keys
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  0: 0x00020638:    108: [Scene Root] PRSV[Frustration #2(2)]: ACONTROLLER_PRSV
  0: 0x000206A4:    105: [Scene Root] PRSV[Frustration #2(2)]: PRSV keys
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  0: 0x00020714:    108: [Scene Root] PRSV[Frustration #2(3)]: ACONTROLLER_PRSV
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  0: 0x000207F0:    108: [Scene Root] PRSV[Frustration #2(4)]: ACONTROLLER_PRSV
  0: 0x0002085C:     93: [Scene Root] PRSV[Frustration #2(4)]: PRSV keys
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  0: 0x000208C0:    108: [Scene Root] PRSV[Frustration #2(5)]: ACONTROLLER_PRSV
  0: 0x0002092C:    141: [Scene Root] PRSV[Frustration #2(5)]: PRSV keys
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  0: 0x000209C0:    108: [Scene Root] PRSV[Frustration #2(6)]: ACONTROLLER_PRSV
  0: 0x00020A2C:    105: [Scene Root] PRSV[Frustration #2(6)]: PRSV keys
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  0: 0x00020A9C:    108: [Scene Root] PRSV[Frustration #2(7)]: ACONTROLLER_PRSV
  0: 0x00020B08:    105: [Scene Root] PRSV[Frustration #2(7)]: PRSV keys
  0: 0x00020B71:      3: 32-bit padding
  0: 0x00020B74:     44: [Scene Root] [Frustration #2] animation container (7 controllers)
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  0: 0x00020BA4:    108: [Scene Root] PRSV[Turn Head Left(1)]: ACONTROLLER_PRSV
  0: 0x00020C10:     57: [Scene Root] PRSV[Turn Head Left(1)]: PRSV keys
  0: 0x00020C49:      3: 32-bit padding
  0: 0x00020C4C:      4: [Scene Root] PRSV[Turn Head Left(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00020C50:    108: [Scene Root] PRSV[Turn Head Left(2)]: ACONTROLLER_PRSV
  0: 0x00020CBC:     57: [Scene Root] PRSV[Turn Head Left(2)]: PRSV keys
  0: 0x00020CF5:      3: 32-bit padding
  0: 0x00020CF8:     24: [Scene Root] [Turn Head Left] animation container (2 controllers)
  0: 0x00020D10:      4: [Scene Root] PRSV[Turn Head Right(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00020D14:    108: [Scene Root] PRSV[Turn Head Right(1)]: ACONTROLLER_PRSV
  0: 0x00020D80:     57: [Scene Root] PRSV[Turn Head Right(1)]: PRSV keys
  0: 0x00020DB9:      3: 32-bit padding
  0: 0x00020DBC:      4: [Scene Root] PRSV[Turn Head Right(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00020DC0:    108: [Scene Root] PRSV[Turn Head Right(2)]: ACONTROLLER_PRSV
  0: 0x00020E2C:     57: [Scene Root] PRSV[Turn Head Right(2)]: PRSV keys
  0: 0x00020E65:      3: 32-bit padding
  0: 0x00020E68:     24: [Scene Root] [Turn Head Right] animation container (2 controllers)
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  0: 0x00020E84:    108: [Scene Root] PRSV[Idle #1(1)]: ACONTROLLER_PRSV
  0: 0x00020EF0:   1525: [Scene Root] PRSV[Idle #1(1)]: PRSV keys
  0: 0x000214E5:      3: 32-bit padding
  0: 0x000214E8:      4: [Scene Root] PRSV[Idle #1(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000214EC:    108: [Scene Root] PRSV[Idle #1(2)]: ACONTROLLER_PRSV
  0: 0x00021558:    949: [Scene Root] PRSV[Idle #1(2)]: PRSV keys
  0: 0x0002190D:      3: 32-bit padding
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  0: 0x00021914:    108: [Scene Root] PRSV[Idle #1(3)]: ACONTROLLER_PRSV
  0: 0x00021980:   1303: [Scene Root] PRSV[Idle #1(3)]: PRSV keys
  0: 0x00021E97:      1: 32-bit padding
  0: 0x00021E98:      4: [Scene Root] PRSV[Idle #1(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00021E9C:    108: [Scene Root] PRSV[Idle #1(4)]: ACONTROLLER_PRSV
  0: 0x00021F08:   1357: [Scene Root] PRSV[Idle #1(4)]: PRSV keys
  0: 0x00022455:      3: 32-bit padding
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  0: 0x0002245C:    108: [Scene Root] PRSV[Idle #1(5)]: ACONTROLLER_PRSV
  0: 0x000224C8:    985: [Scene Root] PRSV[Idle #1(5)]: PRSV keys
  0: 0x000228A1:      3: 32-bit padding
  0: 0x000228A4:      4: [Scene Root] PRSV[Idle #1(6)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000228A8:    108: [Scene Root] PRSV[Idle #1(6)]: ACONTROLLER_PRSV
  0: 0x00022914:    985: [Scene Root] PRSV[Idle #1(6)]: PRSV keys
  0: 0x00022CED:      3: 32-bit padding
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  0: 0x00022CF4:    108: [Scene Root] PRSV[Idle #1(7)]: ACONTROLLER_PRSV
  0: 0x00022D60:    985: [Scene Root] PRSV[Idle #1(7)]: PRSV keys
  0: 0x00023139:      3: 32-bit padding
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  0: 0x00023140:    108: [Scene Root] PRSV[Idle #1(8)]: ACONTROLLER_PRSV
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  0: 0x00023585:      3: 32-bit padding
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  0: 0x0002358C:    108: [Scene Root] PRSV[Idle #1(9)]: ACONTROLLER_PRSV
  0: 0x000235F8:    949: [Scene Root] PRSV[Idle #1(9)]: PRSV keys
  0: 0x000239AD:      3: 32-bit padding
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  0: 0x000239B4:    108: [Scene Root] PRSV[Idle #1(10)]: ACONTROLLER_PRSV
  0: 0x00023A20:    949: [Scene Root] PRSV[Idle #1(10)]: PRSV keys
  0: 0x00023DD5:      3: 32-bit padding
  0: 0x00023DD8:      4: [Scene Root] PRSV[Idle #1(11)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00023DDC:    108: [Scene Root] PRSV[Idle #1(11)]: ACONTROLLER_PRSV
  0: 0x00023E48:   1741: [Scene Root] PRSV[Idle #1(11)]: PRSV keys
  0: 0x00024515:      3: 32-bit padding
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  0: 0x0002451C:    108: [Scene Root] PRSV[Idle #1(12)]: ACONTROLLER_PRSV
  0: 0x00024588:   1741: [Scene Root] PRSV[Idle #1(12)]: PRSV keys
  0: 0x00024C55:      3: 32-bit padding
  0: 0x00024C58:      4: [Scene Root] PRSV[Idle #1(13)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00024C5C:    108: [Scene Root] PRSV[Idle #1(13)]: ACONTROLLER_PRSV
  0: 0x00024CC8:    949: [Scene Root] PRSV[Idle #1(13)]: PRSV keys
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  0: 0x00025084:    108: [Scene Root] PRSV[Idle #1(14)]: ACONTROLLER_PRSV
  0: 0x000250F0:   1645: [Scene Root] PRSV[Idle #1(14)]: PRSV keys
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  0: 0x00025764:    108: [Scene Root] PRSV[Idle #1(15)]: ACONTROLLER_PRSV
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  0: 0x00025BD4:    108: [Scene Root] PRSV[Idle #1(16)]: ACONTROLLER_PRSV
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  0: 0x00026044:    108: [Scene Root] PRSV[Idle #1(17)]: ACONTROLLER_PRSV
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  0: 0x000264B0:      4: [Scene Root] PRSV[Idle #1(18)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000264B4:    108: [Scene Root] PRSV[Idle #1(18)]: ACONTROLLER_PRSV
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  0: 0x00026920:      4: [Scene Root] PRSV[Idle #1(19)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00026924:    108: [Scene Root] PRSV[Idle #1(19)]: ACONTROLLER_PRSV
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  0: 0x00026D90:      4: [Scene Root] PRSV[Idle #1(20)]: ANIMATION_CONTROLLER PLACE_HOLDER
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  0: 0x00026E8C:     96: [Scene Root] [Idle #1] animation container (20 controllers)
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  0: 0x00026EF0:    108: [Scene Root] PRSV[Idle #2(1)]: ACONTROLLER_PRSV
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  0: 0x000270F8:      4: [Scene Root] PRSV[Idle #2(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
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  0: 0x00027438:    108: [Scene Root] PRSV[Idle #2(3)]: ACONTROLLER_PRSV
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  0: 0x00027774:    108: [Scene Root] PRSV[Idle #2(4)]: ACONTROLLER_PRSV
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  0: 0x00027858:      4: [Scene Root] PRSV[Idle #2(5)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0002785C:    108: [Scene Root] PRSV[Idle #2(5)]: ACONTROLLER_PRSV
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  0: 0x00027BB8:      4: [Scene Root] PRSV[Idle #2(6)]: ANIMATION_CONTROLLER PLACE_HOLDER
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  0: 0x00028024:    108: [Scene Root] PRSV[Idle #2(7)]: ACONTROLLER_PRSV
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  0: 0x0002837F:      1: 32-bit padding
  0: 0x00028380:     44: [Scene Root] [Idle #2] animation container (7 controllers)
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  0: 0x000283B0:    108: [Scene Root] PRSV[Idle #3(1)]: ACONTROLLER_PRSV
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  0: 0x00028485:      3: 32-bit padding
  0: 0x00028488:      4: [Scene Root] PRSV[Idle #3(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x0002848C:    108: [Scene Root] PRSV[Idle #3(2)]: ACONTROLLER_PRSV
  0: 0x000284F8:    105: [Scene Root] PRSV[Idle #3(2)]: PRSV keys
  0: 0x00028561:      3: 32-bit padding
  0: 0x00028564:      4: [Scene Root] PRSV[Idle #3(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028568:    108: [Scene Root] PRSV[Idle #3(3)]: ACONTROLLER_PRSV
  0: 0x000285D4:    105: [Scene Root] PRSV[Idle #3(3)]: PRSV keys
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  0: 0x00028640:      4: [Scene Root] PRSV[Idle #3(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028644:    108: [Scene Root] PRSV[Idle #3(4)]: ACONTROLLER_PRSV
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  0: 0x00028708:    108: [Scene Root] PRSV[Idle #3(5)]: ACONTROLLER_PRSV
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  0: 0x000287E0:      4: [Scene Root] PRSV[Idle #3(6)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000287E4:    108: [Scene Root] PRSV[Idle #3(6)]: ACONTROLLER_PRSV
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  0: 0x000288C0:    108: [Scene Root] PRSV[Idle #3(7)]: ACONTROLLER_PRSV
  0: 0x0002892C:     93: [Scene Root] PRSV[Idle #3(7)]: PRSV keys
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  0: 0x00028990:    108: [Scene Root] PRSV[Idle #3(8)]: ACONTROLLER_PRSV
  0: 0x000289FC:    105: [Scene Root] PRSV[Idle #3(8)]: PRSV keys
  0: 0x00028A65:      3: 32-bit padding
  0: 0x00028A68:      4: [Scene Root] PRSV[Idle #3(9)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028A6C:    108: [Scene Root] PRSV[Idle #3(9)]: ACONTROLLER_PRSV
  0: 0x00028AD8:     81: [Scene Root] PRSV[Idle #3(9)]: PRSV keys
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  0: 0x00028B2C:      4: [Scene Root] PRSV[Idle #3(10)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028B30:    108: [Scene Root] PRSV[Idle #3(10)]: ACONTROLLER_PRSV
  0: 0x00028B9C:     93: [Scene Root] PRSV[Idle #3(10)]: PRSV keys
  0: 0x00028BF9:      3: 32-bit padding
  0: 0x00028BFC:     56: [Scene Root] [Idle #3] animation container (10 controllers)
  0: 0x00028C34:      4: [Scene Root] PRSV[Left Hand Turn(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028C38:    108: [Scene Root] PRSV[Left Hand Turn(1)]: ACONTROLLER_PRSV
  0: 0x00028CA4:     69: [Scene Root] PRSV[Left Hand Turn(1)]: PRSV keys
  0: 0x00028CE9:      3: 32-bit padding
  0: 0x00028CEC:      4: [Scene Root] PRSV[Left Hand Turn(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028CF0:    108: [Scene Root] PRSV[Left Hand Turn(2)]: ACONTROLLER_PRSV
  0: 0x00028D5C:     69: [Scene Root] PRSV[Left Hand Turn(2)]: PRSV keys
  0: 0x00028DA1:      3: 32-bit padding
  0: 0x00028DA4:     24: [Scene Root] [Left Hand Turn] animation container (2 controllers)
  0: 0x00028DBC:      4: [Scene Root] PRSV[Right Hand Turn(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028DC0:    108: [Scene Root] PRSV[Right Hand Turn(1)]: ACONTROLLER_PRSV
  0: 0x00028E2C:     69: [Scene Root] PRSV[Right Hand Turn(1)]: PRSV keys
  0: 0x00028E71:      3: 32-bit padding
  0: 0x00028E74:     20: [Scene Root] [Right Hand Turn] animation container (1 controllers)
  0: 0x00028E88:      4: [Scene Root] PRSV[Taunt #1(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028E8C:    108: [Scene Root] PRSV[Taunt #1(1)]: ACONTROLLER_PRSV
  0: 0x00028EF8:    105: [Scene Root] PRSV[Taunt #1(1)]: PRSV keys
  0: 0x00028F61:      3: 32-bit padding
  0: 0x00028F64:      4: [Scene Root] PRSV[Taunt #1(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00028F68:    108: [Scene Root] PRSV[Taunt #1(2)]: ACONTROLLER_PRSV
  0: 0x00028FD4:    105: [Scene Root] PRSV[Taunt #1(2)]: PRSV keys
  0: 0x0002903D:      3: 32-bit padding
  0: 0x00029040:      4: [Scene Root] PRSV[Taunt #1(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029044:    108: [Scene Root] PRSV[Taunt #1(3)]: ACONTROLLER_PRSV
  0: 0x000290B0:     81: [Scene Root] PRSV[Taunt #1(3)]: PRSV keys
  0: 0x00029101:      3: 32-bit padding
  0: 0x00029104:      4: [Scene Root] PRSV[Taunt #1(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029108:    108: [Scene Root] PRSV[Taunt #1(4)]: ACONTROLLER_PRSV
  0: 0x00029174:     81: [Scene Root] PRSV[Taunt #1(4)]: PRSV keys
  0: 0x000291C5:      3: 32-bit padding
  0: 0x000291C8:     32: [Scene Root] [Taunt #1] animation container (4 controllers)
  0: 0x000291E8:      4: [Scene Root] PRSV[Taunt #2(1)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000291EC:    108: [Scene Root] PRSV[Taunt #2(1)]: ACONTROLLER_PRSV
  0: 0x00029258:    117: [Scene Root] PRSV[Taunt #2(1)]: PRSV keys
  0: 0x000292CD:      3: 32-bit padding
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  0: 0x000292D4:    108: [Scene Root] PRSV[Taunt #2(2)]: ACONTROLLER_PRSV
  0: 0x00029340:    117: [Scene Root] PRSV[Taunt #2(2)]: PRSV keys
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  0: 0x000293BC:    108: [Scene Root] PRSV[Taunt #2(3)]: ACONTROLLER_PRSV
  0: 0x00029428:     81: [Scene Root] PRSV[Taunt #2(3)]: PRSV keys
  0: 0x00029479:      3: 32-bit padding
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  0: 0x00029564:    108: [Scene Root] PRSV[Throw Up by Right Hand(1)]: ACONTROLLER_PRSV
  0: 0x000295D0:    105: [Scene Root] PRSV[Throw Up by Right Hand(1)]: PRSV keys
  0: 0x00029639:      3: 32-bit padding
  0: 0x0002963C:      4: [Scene Root] PRSV[Throw Up by Right Hand(2)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029640:    108: [Scene Root] PRSV[Throw Up by Right Hand(2)]: ACONTROLLER_PRSV
  0: 0x000296AC:     81: [Scene Root] PRSV[Throw Up by Right Hand(2)]: PRSV keys
  0: 0x000296FD:      3: 32-bit padding
  0: 0x00029700:      4: [Scene Root] PRSV[Throw Up by Right Hand(3)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029704:    108: [Scene Root] PRSV[Throw Up by Right Hand(3)]: ACONTROLLER_PRSV
  0: 0x00029770:     93: [Scene Root] PRSV[Throw Up by Right Hand(3)]: PRSV keys
  0: 0x000297CD:      3: 32-bit padding
  0: 0x000297D0:      4: [Scene Root] PRSV[Throw Up by Right Hand(4)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x000297D4:    108: [Scene Root] PRSV[Throw Up by Right Hand(4)]: ACONTROLLER_PRSV
  0: 0x00029840:     93: [Scene Root] PRSV[Throw Up by Right Hand(4)]: PRSV keys
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  0: 0x000298A4:    108: [Scene Root] PRSV[Throw Up by Right Hand(5)]: ACONTROLLER_PRSV
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  0: 0x00029968:    108: [Scene Root] PRSV[Throw Up by Right Hand(6)]: ACONTROLLER_PRSV
  0: 0x000299D4:    105: [Scene Root] PRSV[Throw Up by Right Hand(6)]: PRSV keys
  0: 0x00029A3D:      3: 32-bit padding
  0: 0x00029A40:      4: [Scene Root] PRSV[Throw Up by Right Hand(7)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029A44:    108: [Scene Root] PRSV[Throw Up by Right Hand(7)]: ACONTROLLER_PRSV
  0: 0x00029AB0:    105: [Scene Root] PRSV[Throw Up by Right Hand(7)]: PRSV keys
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  0: 0x00029B1C:      4: [Scene Root] PRSV[Throw Up by Right Hand(8)]: ANIMATION_CONTROLLER PLACE_HOLDER
  0: 0x00029B20:    108: [Scene Root] PRSV[Throw Up by Right Hand(8)]: ACONTROLLER_PRSV
  0: 0x00029B8C:    105: [Scene Root] PRSV[Throw Up by Right Hand(8)]: PRSV keys
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  0: 0x00029BF8:     48: [Scene Root] [Throw Up by Right Hand] animation container (8 controllers)
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  0: 0x00029CD8:    108: [Scene Root] PRSV[Tilt Back(1)]: ACONTROLLER_PRSV
  0: 0x00029D44:     57: [Scene Root] PRSV[Tilt Back(1)]: PRSV keys
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  0: 0x00029D84:    108: [Scene Root] PRSV[Tilt Back(2)]: ACONTROLLER_PRSV
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  0: 0x00029E30:    108: [Scene Root] PRSV[Tilt Back(3)]: ACONTROLLER_PRSV
  0: 0x00029E9C:     57: [Scene Root] PRSV[Tilt Back(3)]: PRSV keys
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  0: 0x00029EDC:    108: [Scene Root] PRSV[Tilt Back(4)]: ACONTROLLER_PRSV
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  0: 0x00029F88:    108: [Scene Root] PRSV[Tilt Back(5)]: ACONTROLLER_PRSV
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  0: 0x0002A260:    108: [Scene Root] PRSV[Tilt Front(3)]: ACONTROLLER_PRSV
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  0: 0x0002A30C:    108: [Scene Root] PRSV[Tilt Front(4)]: ACONTROLLER_PRSV
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  0: 0x0002AC8C:   1129: [Scene Root] PRSV[Turn with body(1)]: PRSV keys
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  0: 0x0002B0FC:    108: [Scene Root] PRSV[Turn with body(2)]: ACONTROLLER_PRSV
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  0: 0x0002B5D8:    108: [Scene Root] PRSV[Turn with body(3)]: ACONTROLLER_PRSV
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  0: 0x0002BAB4:    108: [Scene Root] PRSV[Turn with body(4)]: ACONTROLLER_PRSV
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  0: 0x0002BF90:    108: [Scene Root] PRSV[Turn with body(5)]: ACONTROLLER_PRSV
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  0: 0x0002C46C:    108: [Scene Root] PRSV[Turn with body(6)]: ACONTROLLER_PRSV
  0: 0x0002C4D8:   1129: [Scene Root] PRSV[Turn with body(6)]: PRSV keys
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  0: 0x0002C948:    108: [Scene Root] PRSV[Turn with body(7)]: ACONTROLLER_PRSV
  0: 0x0002C9B4:   1129: [Scene Root] PRSV[Turn with body(7)]: PRSV keys
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  0: 0x0002CE24:    108: [Scene Root] PRSV[Turn with body(8)]: ACONTROLLER_PRSV
  0: 0x0002CE90:   1129: [Scene Root] PRSV[Turn with body(8)]: PRSV keys
  0: 0x0002D2F9:      3: 32-bit padding
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  0: 0x0002D300:    108: [Scene Root] PRSV[Turn with body(9)]: ACONTROLLER_PRSV
  0: 0x0002D36C:   1129: [Scene Root] PRSV[Turn with body(9)]: PRSV keys
  0: 0x0002D7D5:      3: 32-bit padding
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  0: 0x0002D7DC:    108: [Scene Root] PRSV[Turn with body(10)]: ACONTROLLER_PRSV
  0: 0x0002D848:   1129: [Scene Root] PRSV[Turn with body(10)]: PRSV keys
  0: 0x0002DCB1:      3: 32-bit padding
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  0: 0x0002DCB8:    108: [Scene Root] PRSV[Turn with body(11)]: ACONTROLLER_PRSV
  0: 0x0002DD24:   1129: [Scene Root] PRSV[Turn with body(11)]: PRSV keys
  0: 0x0002E18D:      3: 32-bit padding
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  0: 0x0002E194:    108: [Scene Root] PRSV[Turn with body(12)]: ACONTROLLER_PRSV
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  0: 0x0002E6C8:   1129: [Scene Root] PRSV[Turn with body(13)]: PRSV keys
  0: 0x0002EB31:      3: 32-bit padding
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  0: 0x0002EB38:    108: [Scene Root] PRSV[Turn with body(14)]: ACONTROLLER_PRSV
  0: 0x0002EBA4:   1129: [Scene Root] PRSV[Turn with body(14)]: PRSV keys
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  0: 0x0002F014:    108: [Scene Root] PRSV[Turn with body(15)]: ACONTROLLER_PRSV
  0: 0x0002F080:   1129: [Scene Root] PRSV[Turn with body(15)]: PRSV keys
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  0: 0x0002F4F0:    108: [Scene Root] PRSV[Turn with body(16)]: ACONTROLLER_PRSV
  0: 0x0002F55C:   1129: [Scene Root] PRSV[Turn with body(16)]: PRSV keys
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  0: 0x0002F9CC:    108: [Scene Root] PRSV[Turn with body(17)]: ACONTROLLER_PRSV
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  0: 0x0002FEA8:    108: [Scene Root] PRSV[Turn with body(18)]: ACONTROLLER_PRSV
  0: 0x0002FF14:   1129: [Scene Root] PRSV[Turn with body(18)]: PRSV keys
  0: 0x0003037D:      3: 32-bit padding
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  0: 0x00031144:     24: [Scene Root] Root objects table
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  0: 0x00031164:     80: [Scene Root] Global visible volume construction data
  0: 0x000311B4:      4: [Scene Root] Local light volumes construction data
  0: 0x000311B8:      4: [Scene Root] Local sound volumes construction data
  0: 0x000311BC:      4: [Scene Root] Volumes stop mark
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  0: 0x00031930:     44: [0x00000354] [U] [Scene Root] [wExclamation2] sdf-referenced data
  0: 0x0003195C:     44: [0x00000380] [U] [Scene Root] [wFrustration1] sdf-referenced data
  0: 0x00031988:     44: [0x000003AC] [U] [Scene Root] [wFrustration2] sdf-referenced data
  0: 0x000319B4:     44: [0x000003D8] [U] [Scene Root] [wHeadLeft] sdf-referenced data
  0: 0x000319E0:     44: [0x00000404] [U] [Scene Root] [wHeadRight] sdf-referenced data
  0: 0x00031A0C:     44: [0x00000430] [U] [Scene Root] [wIdle1] sdf-referenced data
  0: 0x00031A38:     44: [0x0000045C] [U] [Scene Root] [wIdle2] sdf-referenced data
  0: 0x00031A64:     44: [0x00000488] [U] [Scene Root] [wIdle3] sdf-referenced data
  0: 0x00031A90:     44: [0x000004B4] [U] [Scene Root] [wLeftTurn] sdf-referenced data
  0: 0x00031ABC:     44: [0x000004E0] [U] [Scene Root] [wRightTurn] sdf-referenced data
  0: 0x00031AE8:     44: [0x0000050C] [U] [Scene Root] [wTaunt1] sdf-referenced data
  0: 0x00031B14:     44: [0x00000538] [U] [Scene Root] [wTaunt2] sdf-referenced data
  0: 0x00031B40:     44: [0x00000564] [U] [Scene Root] [wThrow] sdf-referenced data
  0: 0x00031B6C:     44: [0x00000590] [U] [Scene Root] [wTiltBack] sdf-referenced data
  0: 0x00031B98:     44: [0x000005BC] [U] [Scene Root] [wTiltFront] sdf-referenced data
  0: 0x00031BC4:     44: [0x000005E8] [U] [Scene Root] [wTurn] sdf-referenced data
  0: 0x00031BF0:      4: [0x00000614] [U] [Scene Root] [pGhostShaderData] sdf-referenced data
  0: 0x00031BF4:      4: [0x00000618] [U] [Scene Root] [pSkin] sdf-referenced data
  0: 0x00031BF8:      4: [0x0000061C] [U] [Scene Root] [rBeamLeft] sdf-referenced data
  0: 0x00031BFC:      4: [0x00000620] [U] [Scene Root] [rBeamRight] sdf-referenced data
  0: 0x00031C00:     48: [0x00000624] [U] [Scene Root] sdf volumes
  0: 0x00031C30:      0: [0x00000654] [U] [Scene Root] textures reservation
  0: 0x00031C30:     16: [0x00000654] [U] [Scene Root] PRSV[Left Hand Raise(0)].UHash
  0: 0x00031C40:     64: [0x00000664] [U] [Bone05] Transform referenced by [[Scene Root] PRSV[Left Hand Raise(0)]]
  0: 0x00031C80:     16: [0x000006A4] [U] [Scene Root] PRSV[Left Hand Raise(1)].UHash
  0: 0x00031C90:     64: [0x000006B4] [U] [Bone06] Transform referenced by [[Scene Root] PRSV[Left Hand Raise(1)]]
  0: 0x00031CD0:     16: [0x000006F4] [U] [Scene Root] PRSV[Left Hand Raise(2)].UHash
  0: 0x00031CE0:     64: [0x00000704] [U] [Bone28] Transform referenced by [[Scene Root] PRSV[Left Hand Raise(2)]]
  0: 0x00031D20:     16: [0x00000744] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Back(0)].UHash
  0: 0x00031D30:     16: [0x00000754] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Back(1)].UHash
  0: 0x00031D40:     16: [0x00000764] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Back(2)].UHash
  0: 0x00031D50:     16: [0x00000774] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Forward(0)].UHash
  0: 0x00031D60:     16: [0x00000784] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Forward(1)].UHash
  0: 0x00031D70:     16: [0x00000794] [U] [Scene Root] PRSV[Left Hand Raise while Leaning Forward(2)].UHash
  0: 0x00031D80:     16: [0x000007A4] [U] [Scene Root] PRSV[Right Hand Raise(0)].UHash
  0: 0x00031D90:     64: [0x000007B4] [U] [Bone31] Transform referenced by [[Scene Root] PRSV[Right Hand Raise(0)]]
  0: 0x00031DD0:     16: [0x000007F4] [U] [Scene Root] PRSV[Right Hand Raise(1)].UHash
  0: 0x00031DE0:     64: [0x00000804] [U] [Bone32] Transform referenced by [[Scene Root] PRSV[Right Hand Raise(1)]]
  0: 0x00031E20:     16: [0x00000844] [U] [Scene Root] PRSV[Right Hand Raise(2)].UHash
  0: 0x00031E30:     64: [0x00000854] [U] [Bone33] Transform referenced by [[Scene Root] PRSV[Right Hand Raise(2)]]
  0: 0x00031E70:     16: [0x00000894] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Back(0)].UHash
  0: 0x00031E80:     16: [0x000008A4] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Back(1)].UHash
  0: 0x00031E90:     16: [0x000008B4] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Back(2)].UHash
  0: 0x00031EA0:     16: [0x000008C4] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Forward(0)].UHash
  0: 0x00031EB0:     16: [0x000008D4] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Forward(1)].UHash
  0: 0x00031EC0:     16: [0x000008E4] [U] [Scene Root] PRSV[Right Hand Raise while Leaning Forward(2)].UHash
  0: 0x00031ED0:     16: [0x000008F4] [U] [Scene Root] PRSV[Celebration #1(0)].UHash
  0: 0x00031EE0:     64: [0x00000904] [U] [Bone01] Transform referenced by [[Scene Root] PRSV[Celebration #1(0)]]
  0: 0x00031F20:     16: [0x00000944] [U] [Scene Root] PRSV[Celebration #1(1)].UHash
  0: 0x00031F30:     64: [0x00000954] [U] [Bone02] Transform referenced by [[Scene Root] PRSV[Celebration #1(1)]]
  0: 0x00031F70:     16: [0x00000994] [U] [Scene Root] PRSV[Celebration #1(2)].UHash
  0: 0x00031F80:     64: [0x000009A4] [U] [Bone03] Transform referenced by [[Scene Root] PRSV[Celebration #1(2)]]
  0: 0x00031FC0:     16: [0x000009E4] [U] [Scene Root] PRSV[Celebration #1(3)].UHash
  0: 0x00031FD0:     64: [0x000009F4] [U] [Bone04] Transform referenced by [[Scene Root] PRSV[Celebration #1(3)]]
  0: 0x00032010:     16: [0x00000A34] [U] [Scene Root] PRSV[Celebration #1(4)].UHash
  0: 0x00032020:     16: [0x00000A44] [U] [Scene Root] PRSV[Celebration #1(5)].UHash
  0: 0x00032030:     16: [0x00000A54] [U] [Scene Root] PRSV[Celebration #1(6)].UHash
  0: 0x00032040:     16: [0x00000A64] [U] [Scene Root] PRSV[Celebration #1(7)].UHash
  0: 0x00032050:     64: [0x00000A74] [U] [Bone29] Transform referenced by [[Scene Root] PRSV[Celebration #1(7)]]
  0: 0x00032090:     16: [0x00000AB4] [U] [Scene Root] PRSV[Celebration #1(8)].UHash
  0: 0x000320A0:     64: [0x00000AC4] [U] [Bone09] Transform referenced by [[Scene Root] PRSV[Celebration #1(8)]]
  0: 0x000320E0:     16: [0x00000B04] [U] [Scene Root] PRSV[Celebration #1(9)].UHash
  0: 0x000320F0:     64: [0x00000B14] [U] [Bone10] Transform referenced by [[Scene Root] PRSV[Celebration #1(9)]]
  0: 0x00032130:     16: [0x00000B54] [U] [Scene Root] PRSV[Celebration #1(10)].UHash
  0: 0x00032140:     64: [0x00000B64] [U] [Sphere01] Transform referenced by [[Scene Root] PRSV[Celebration #1(10)]]
  0: 0x00032180:     16: [0x00000BA4] [U] [Scene Root] PRSV[Celebration #1(11)].UHash
  0: 0x00032190:     64: [0x00000BB4] [U] [Box01] Transform referenced by [[Scene Root] PRSV[Celebration #1(11)]]
  0: 0x000321D0:     16: [0x00000BF4] [U] [Scene Root] PRSV[Celebration #1(12)].UHash
  0: 0x000321E0:     64: [0x00000C04] [U] [Box02] Transform referenced by [[Scene Root] PRSV[Celebration #1(12)]]
  0: 0x00032220:     16: [0x00000C44] [U] [Scene Root] PRSV[Celebration #1(13)].UHash
  0: 0x00032230:     64: [0x00000C54] [U] [Bone07] Transform referenced by [[Scene Root] PRSV[Celebration #1(13)]]
  0: 0x00032270:     16: [0x00000C94] [U] [Scene Root] PRSV[Celebration #1(14)].UHash
  0: 0x00032280:     64: [0x00000CA4] [U] [Bone08] Transform referenced by [[Scene Root] PRSV[Celebration #1(14)]]
  0: 0x000322C0:     16: [0x00000CE4] [U] [Scene Root] PRSV[Celebration #1(15)].UHash
  0: 0x000322D0:     64: [0x00000CF4] [U] [Bone30] Transform referenced by [[Scene Root] PRSV[Celebration #1(15)]]
  0: 0x00032310:     16: [0x00000D34] [U] [Scene Root] PRSV[Celebration #1(16)].UHash
  0: 0x00032320:     16: [0x00000D44] [U] [Scene Root] PRSV[Celebration #1(17)].UHash
  0: 0x00032330:     16: [0x00000D54] [U] [Scene Root] PRSV[Celebration #1(18)].UHash
  0: 0x00032340:     16: [0x00000D64] [U] [Scene Root] PRSV[Celebration #1(19)].UHash
  0: 0x00032350:     64: [0x00000D74] [U] [Bone34] Transform referenced by [[Scene Root] PRSV[Celebration #1(19)]]
  0: 0x00032390:     16: [0x00000DB4] [U] [Scene Root] PRSV[Celebration #1(20)].UHash
  0: 0x000323A0:     64: [0x00000DC4] [U] [Bone35] Transform referenced by [[Scene Root] PRSV[Celebration #1(20)]]
  0: 0x000323E0:     16: [0x00000E04] [U] [Scene Root] PRSV[Celebration #1(21)].UHash
  0: 0x000323F0:     64: [0x00000E14] [U] [Bone36] Transform referenced by [[Scene Root] PRSV[Celebration #1(21)]]
  0: 0x00032430:     16: [0x00000E54] [U] [Scene Root] PRSV[Celebration #1(22)].UHash
  0: 0x00032440:     64: [0x00000E64] [U] [Sphere05] Transform referenced by [[Scene Root] PRSV[Celebration #1(22)]]
  0: 0x00032480:     16: [0x00000EA4] [U] [Scene Root] PRSV[Celebration #1(23)].UHash
  0: 0x00032490:     64: [0x00000EB4] [U] [Line03] Transform referenced by [[Scene Root] PRSV[Celebration #1(23)]]
  0: 0x000324D0:     16: [0x00000EF4] [U] [Scene Root] PRSV[Celebration #1(24)].UHash
  0: 0x000324E0:     64: [0x00000F04] [U] [Sphere02] Transform referenced by [[Scene Root] PRSV[Celebration #1(24)]]
  0: 0x00032520:     16: [0x00000F44] [U] [Scene Root] PRSV[Celebration #1(25)].UHash
  0: 0x00032530:     64: [0x00000F54] [U] [Sphere04] Transform referenced by [[Scene Root] PRSV[Celebration #1(25)]]
  0: 0x00032570:     16: [0x00000F94] [U] [Scene Root] PRSV[Celebration #1(26)].UHash
  0: 0x00032580:     64: [0x00000FA4] [U] [polymsh20] Transform referenced by [[Scene Root] PRSV[Celebration #1(26)]]
  0: 0x000325C0:     16: [0x00000FE4] [U] [Scene Root] PRSV[Celebration #1(27)].UHash
  0: 0x000325D0:     64: [0x00000FF4] [U] [Object01] Transform referenced by [[Scene Root] PRSV[Celebration #1(27)]]
  0: 0x00032610:     16: [0x00001034] [U] [Scene Root] PRSV[Celebration #1(28)].UHash
  0: 0x00032620:     64: [0x00001044] [U] [Object02] Transform referenced by [[Scene Root] PRSV[Celebration #1(28)]]
  0: 0x00032660:     16: [0x00001084] [U] [Scene Root] PRSV[Celebration #2(0)].UHash
  0: 0x00032670:     16: [0x00001094] [U] [Scene Root] PRSV[Celebration #2(1)].UHash
  0: 0x00032680:     16: [0x000010A4] [U] [Scene Root] PRSV[Celebration #2(2)].UHash
  0: 0x00032690:     16: [0x000010B4] [U] [Scene Root] PRSV[Celebration #2(3)].UHash
  0: 0x000326A0:     16: [0x000010C4] [U] [Scene Root] PRSV[Celebration #2(4)].UHash
  0: 0x000326B0:     16: [0x000010D4] [U] [Scene Root] PRSV[Celebration #2(5)].UHash
  0: 0x000326C0:     16: [0x000010E4] [U] [Scene Root] PRSV[Celebration #2(6)].UHash
  0: 0x000326D0:     16: [0x000010F4] [U] [Scene Root] PRSV[Celebration #2(7)].UHash
  0: 0x000326E0:     16: [0x00001104] [U] [Scene Root] PRSV[Celebration #2(8)].UHash
  0: 0x000326F0:     16: [0x00001114] [U] [Scene Root] PRSV[Celebration #2(9)].UHash
  0: 0x00032700:     16: [0x00001124] [U] [Scene Root] PRSV[Celebration #2(10)].UHash
  0: 0x00032710:     16: [0x00001134] [U] [Scene Root] PRSV[Collision from Back(0)].UHash
  0: 0x00032720:     16: [0x00001144] [U] [Scene Root] PRSV[Collision from Back(1)].UHash
  0: 0x00032730:     16: [0x00001154] [U] [Scene Root] PRSV[Collision while Death(0)].UHash
  0: 0x00032740:     16: [0x00001164] [U] [Scene Root] PRSV[Collision while Death(1)].UHash
  0: 0x00032750:     16: [0x00001174] [U] [Scene Root] PRSV[Collision while Death(2)].UHash
  0: 0x00032760:     16: [0x00001184] [U] [Scene Root] PRSV[Collision while Death(3)].UHash
  0: 0x00032770:     16: [0x00001194] [U] [Scene Root] PRSV[Collision while Death(4)].UHash
  0: 0x00032780:     16: [0x000011A4] [U] [Scene Root] PRSV[Collision from Front(0)].UHash
  0: 0x00032790:     16: [0x000011B4] [U] [Scene Root] PRSV[Collision from Front(1)].UHash
  0: 0x000327A0:     16: [0x000011C4] [U] [Scene Root] PRSV[Collision from Left(0)].UHash
  0: 0x000327B0:     16: [0x000011D4] [U] [Scene Root] PRSV[Collision from Left(1)].UHash
  0: 0x000327C0:     16: [0x000011E4] [U] [Scene Root] PRSV[Collision from Right(0)].UHash
  0: 0x000327D0:     16: [0x000011F4] [U] [Scene Root] PRSV[Collision from Right(1)].UHash
  0: 0x000327E0:     16: [0x00001204] [U] [Scene Root] PRSV[Death & Resurrection(1)].UHash
  0: 0x000327F0:     16: [0x00001214] [U] [Scene Root] PRSV[Death & Resurrection(2)].UHash
  0: 0x00032800:     16: [0x00001224] [U] [Scene Root] PRSV[Death & Resurrection(3)].UHash
  0: 0x00032810:     16: [0x00001234] [U] [Scene Root] PRSV[Death & Resurrection(4)].UHash
  0: 0x00032820:     16: [0x00001244] [U] [Scene Root] PRSV[Death & Resurrection(5)].UHash
  0: 0x00032830:     16: [0x00001254] [U] [Scene Root] PRSV[Death & Resurrection(6)].UHash
  0: 0x00032840:     16: [0x00001264] [U] [Scene Root] PRSV[Death & Resurrection(7)].UHash
  0: 0x00032850:     16: [0x00001274] [U] [Scene Root] PRSV[Death & Resurrection(8)].UHash
  0: 0x00032860:     16: [0x00001284] [U] [Scene Root] PRSV[Death & Resurrection(9)].UHash
  0: 0x00032870:     16: [0x00001294] [U] [Scene Root] PRSV[Death & Resurrection(10)].UHash
  0: 0x00032880:     16: [0x000012A4] [U] [Scene Root] PRSV[Death & Resurrection(11)].UHash
  0: 0x00032890:     16: [0x000012B4] [U] [Scene Root] PRSV[Death & Resurrection(12)].UHash
  0: 0x000328A0:     16: [0x000012C4] [U] [Scene Root] PRSV[Death & Resurrection(13)].UHash
  0: 0x000328B0:     16: [0x000012D4] [U] [Scene Root] PRSV[Death & Resurrection(14)].UHash
  0: 0x000328C0:     16: [0x000012E4] [U] [Scene Root] PRSV[Death & Resurrection(15)].UHash
  0: 0x000328D0:     16: [0x000012F4] [U] [Scene Root] PRSV[Death & Resurrection(16)].UHash
  0: 0x000328E0:     16: [0x00001304] [U] [Scene Root] PRSV[Death & Resurrection(17)].UHash
  0: 0x000328F0:     16: [0x00001314] [U] [Scene Root] PRSV[Death & Resurrection(18)].UHash
  0: 0x00032900:     16: [0x00001324] [U] [Scene Root] PRSV[Death & Resurrection(19)].UHash
  0: 0x00032910:     16: [0x00001334] [U] [Scene Root] PRSV[Death & Resurrection(20)].UHash
  0: 0x00032920:     16: [0x00001344] [U] [Scene Root] PRSV[Death & Resurrection(21)].UHash
  0: 0x00032930:     16: [0x00001354] [U] [Scene Root] PRSV[Death & Resurrection(22)].UHash
  0: 0x00032940:     16: [0x00001364] [U] [Scene Root] PRSV[Death & Resurrection(23)].UHash
  0: 0x00032950:     16: [0x00001374] [U] [Scene Root] PRSV[Death & Resurrection(24)].UHash
  0: 0x00032960:     16: [0x00001384] [U] [Scene Root] PRSV[Exclamation #1(1)].UHash
  0: 0x00032970:     16: [0x00001394] [U] [Scene Root] PRSV[Exclamation #1(2)].UHash
  0: 0x00032980:     16: [0x000013A4] [U] [Scene Root] PRSV[Exclamation #1(3)].UHash
  0: 0x00032990:     16: [0x000013B4] [U] [Scene Root] PRSV[Exclamation #1(4)].UHash
  0: 0x000329A0:     16: [0x000013C4] [U] [Scene Root] PRSV[Exclamation #1(5)].UHash
  0: 0x000329B0:     16: [0x000013D4] [U] [Scene Root] PRSV[Exclamation #2(1)].UHash
  0: 0x000329C0:     16: [0x000013E4] [U] [Scene Root] PRSV[Exclamation #2(2)].UHash
  0: 0x000329D0:     16: [0x000013F4] [U] [Scene Root] PRSV[Exclamation #2(3)].UHash
  0: 0x000329E0:     16: [0x00001404] [U] [Scene Root] PRSV[Exclamation #2(4)].UHash
  0: 0x000329F0:     16: [0x00001414] [U] [Scene Root] PRSV[Exclamation #2(5)].UHash
  0: 0x00032A00:     16: [0x00001424] [U] [Scene Root] PRSV[Frustration #1(1)].UHash
  0: 0x00032A10:     16: [0x00001434] [U] [Scene Root] PRSV[Frustration #1(2)].UHash
  0: 0x00032A20:     16: [0x00001444] [U] [Scene Root] PRSV[Frustration #1(3)].UHash
  0: 0x00032A30:     16: [0x00001454] [U] [Scene Root] PRSV[Frustration #1(4)].UHash
  0: 0x00032A40:     16: [0x00001464] [U] [Scene Root] PRSV[Frustration #1(5)].UHash
  0: 0x00032A50:     16: [0x00001474] [U] [Scene Root] PRSV[Frustration #1(6)].UHash
  0: 0x00032A60:     16: [0x00001484] [U] [Scene Root] PRSV[Frustration #1(7)].UHash
  0: 0x00032A70:     16: [0x00001494] [U] [Scene Root] PRSV[Frustration #1(8)].UHash
  0: 0x00032A80:     16: [0x000014A4] [U] [Scene Root] PRSV[Frustration #1(9)].UHash
  0: 0x00032A90:     16: [0x000014B4] [U] [Scene Root] PRSV[Frustration #1(10)].UHash
  0: 0x00032AA0:     16: [0x000014C4] [U] [Scene Root] PRSV[Frustration #1(11)].UHash
  0: 0x00032AB0:     16: [0x000014D4] [U] [Scene Root] PRSV[Frustration #1(12)].UHash
  0: 0x00032AC0:     16: [0x000014E4] [U] [Scene Root] PRSV[Frustration #1(13)].UHash
  0: 0x00032AD0:     16: [0x000014F4] [U] [Scene Root] PRSV[Frustration #2(1)].UHash
  0: 0x00032AE0:     16: [0x00001504] [U] [Scene Root] PRSV[Frustration #2(2)].UHash
  0: 0x00032AF0:     16: [0x00001514] [U] [Scene Root] PRSV[Frustration #2(3)].UHash
  0: 0x00032B00:     16: [0x00001524] [U] [Scene Root] PRSV[Frustration #2(4)].UHash
  0: 0x00032B10:     16: [0x00001534] [U] [Scene Root] PRSV[Frustration #2(5)].UHash
  0: 0x00032B20:     16: [0x00001544] [U] [Scene Root] PRSV[Frustration #2(6)].UHash
  0: 0x00032B30:     16: [0x00001554] [U] [Scene Root] PRSV[Frustration #2(7)].UHash
  0: 0x00032B40:     16: [0x00001564] [U] [Scene Root] PRSV[Turn Head Left(1)].UHash
  0: 0x00032B50:     16: [0x00001574] [U] [Scene Root] PRSV[Turn Head Left(2)].UHash
  0: 0x00032B60:     16: [0x00001584] [U] [Scene Root] PRSV[Turn Head Right(1)].UHash
  0: 0x00032B70:     16: [0x00001594] [U] [Scene Root] PRSV[Turn Head Right(2)].UHash
  0: 0x00032B80:     16: [0x000015A4] [U] [Scene Root] PRSV[Idle #1(1)].UHash
  0: 0x00032B90:     16: [0x000015B4] [U] [Scene Root] PRSV[Idle #1(2)].UHash
  0: 0x00032BA0:     16: [0x000015C4] [U] [Scene Root] PRSV[Idle #1(3)].UHash
  0: 0x00032BB0:     16: [0x000015D4] [U] [Scene Root] PRSV[Idle #1(4)].UHash
  0: 0x00032BC0:     16: [0x000015E4] [U] [Scene Root] PRSV[Idle #1(5)].UHash
  0: 0x00032BD0:     16: [0x000015F4] [U] [Scene Root] PRSV[Idle #1(6)].UHash
  0: 0x00032BE0:     16: [0x00001604] [U] [Scene Root] PRSV[Idle #1(7)].UHash
  0: 0x00032BF0:     16: [0x00001614] [U] [Scene Root] PRSV[Idle #1(8)].UHash
  0: 0x00032C00:     16: [0x00001624] [U] [Scene Root] PRSV[Idle #1(9)].UHash
  0: 0x00032C10:     16: [0x00001634] [U] [Scene Root] PRSV[Idle #1(10)].UHash
  0: 0x00032C20:     16: [0x00001644] [U] [Scene Root] PRSV[Idle #1(11)].UHash
  0: 0x00032C30:     16: [0x00001654] [U] [Scene Root] PRSV[Idle #1(12)].UHash
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  0: 0x000330D0:     16: [0x00001AF4] [U] [Scene Root] PRSV[Turn with body(17)].UHash
  0: 0x000330E0:     16: [0x00001B04] [U] [Scene Root] PRSV[Turn with body(18)].UHash
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  0: 0x000331BC:     68: [0x00001BE0] [U] [Bone28] LTG
  0: 0x00033200:     68: [0x00001C24] [U] [Beam_Left] LTG
  0: 0x00033244:     68: [0x00001C68] [U] [Bone06] LTG
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  0: 0x00033314:     68: [0x00001D38] [U] [Box01] LTG
  0: 0x00033358:     68: [0x00001D7C] [U] [Box02] LTG
  0: 0x0003339C:     68: [0x00001DC0] [U] [Bone04] LTG
  0: 0x000333E0:     68: [0x00001E04] [U] [Bone08] LTG
  0: 0x00033424:     68: [0x00001E48] [U] [Bone07] LTG
  0: 0x00033468:     68: [0x00001E8C] [U] [Bone34] LTG
  0: 0x000334AC:     68: [0x00001ED0] [U] [Bone36] LTG
  0: 0x000334F0:     68: [0x00001F14] [U] [Bone35] LTG
  0: 0x00033534:     68: [0x00001F58] [U] [Bone33] LTG
  0: 0x00033578:     68: [0x00001F9C] [U] [Beam_Right] LTG
  0: 0x000335BC:     68: [0x00001FE0] [U] [Bone32] LTG
  0: 0x00033600:     68: [0x00002024] [U] [Sphere05] LTG
  0: 0x00033644:     68: [0x00002068] [U] [Bone31] LTG
  0: 0x00033688:     68: [0x000020AC] [U] [Bone30] LTG
  0: 0x000336CC:     68: [0x000020F0] [U] [Bone03] LTG
  0: 0x00033710:     68: [0x00002134] [U] [Bone02] LTG
  0: 0x00033754:     68: [0x00002178] [U] [Line03] LTG
  0: 0x00033798:     68: [0x000021BC] [U] [Sphere02] LTG
  0: 0x000337DC:     68: [0x00002200] [U] [Sphere04] LTG
  0: 0x00033820:     68: [0x00002244] [U] [Bone01] LTG
  0: 0x00033864:    344: [0x00002288] [U] [polymsh20] Bone offsets (7 bones)
  0: 0x000339BC:     68: [0x000023E0] [U] [polymsh20] LTG
  0: 0x00033A00:    248: [0x00002424] [U] [Object01] Bone offsets (5 bones)
  0: 0x00033AF8:     68: [0x0000251C] [U] [Object01] LTG
  0: 0x00033B3C:    248: [0x00002560] [U] [Object02] Bone offsets (5 bones)
  0: 0x00033C34:     68: [0x00002658] [U] [Object02] LTG
  0: 0x00033C78:     72: [BigK] instance objects table
  0: 0x00033CC0:      8: [BigK] sounds table
  0: 0x00033CC8:    824: [BigK] 4K padding
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  2: 0x00003A80:  11520: VB acc [  0/  0] StartVertex=     0 VertexCount=   480 VBFMT_PN3T2      PT_TRIANGLELIST  [Sphere05]
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  2: 0x000071E8:   3312: VB acc [  0/  0] StartVertex=     0 VertexCount=   138 VBFMT_PN3T2      PT_TRIANGLELIST  [Sphere02]
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  2: 0x00008BC8:   2592: VB acc [  0/  0] StartVertex=     0 VertexCount=   108 VBFMT_PN3T2      PT_TRIANGLELIST  [Bone01]
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  2: 0x00003D80:  18528: VB acc [  0/  1] StartVertex=     0 VertexCount=   579 VBFMT_PN3WIT2    PT_TRIANGLELIST  [polymsh20]
  2: 0x000085E0:  21696: VB acc [  0/  2] StartVertex=     0 VertexCount=   678 VBFMT_PN3WIT2    PT_TRIANGLELIST  [polymsh20]
  2: 0x0000DAA0:   1824: VB acc [  0/  0] StartVertex=     0 VertexCount=    57 VBFMT_PN3WIT2    PT_TRIANGLELIST  [Object01]
  2: 0x0000E1C0:  11136: VB acc [  0/  1] StartVertex=     0 VertexCount=   348 VBFMT_PN3WIT2    PT_TRIANGLELIST  [Object01]
  2: 0x00010D40:  10848: VB acc [  0/  2] StartVertex=     0 VertexCount=   339 VBFMT_PN3WIT2    PT_TRIANGLELIST  [Object01]
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