  0: 0x00000000:    128: [BigK] Header
  0: 0x00000080:     12: [BigK] instance textures pool
  0: 0x0000008C:      8: [BigK] shaderdata table
  0: 0x00000094:    512: [BigK] vb table
  0: 0x00000294:      8: [BigK] vtables
  0: 0x0000029C:    128: [Scene Root] KORPUS
  0: 0x0000031C:     40: [TireSkid] RSOUND
  0: 0x00000344:     92: [TireSkid] OBJECT
  0: 0x000003A0:     40: [Warp] RSOUND
  0: 0x000003C8:     92: [Warp] OBJECT
  0: 0x00000424:     40: [Engine] RSOUND
  0: 0x0000044C:     92: [Engine] OBJECT
  0: 0x000004A8:     40: [Reverse] RSOUND
  0: 0x000004D0:     92: [Reverse] OBJECT
  0: 0x0000052C:     40: [Lightning] RSOUND
  0: 0x00000554:     92: [Lightning] OBJECT
  0: 0x000005B0:     40: [Shield] RSOUND
  0: 0x000005D8:     92: [Shield] OBJECT
  0: 0x00000634:     40: [Brake] RSOUND
  0: 0x0000065C:     92: [Brake] OBJECT
  0: 0x000006B8:     36: [Scene Root] Root objects table
  0: 0x000006DC:      8: [Scene Root] Active volume construction data
  0: 0x000006E4:     36: [Scene Root] Global visible volume construction data
  0: 0x00000708:      4: [Scene Root] Local light volumes construction data
  0: 0x0000070C:     32: [Scene Root] Local sound volumes construction data
  0: 0x0000072C:      4: [Scene Root] Volumes stop mark
  0: 0x00000730:      8: [Scene Root] animation controllers table
  0: 0x00000738:      8: [Scene Root] animation containers table
  0: 0x00000740:     72: [Scene Root] vtables
  0: 0x00000788:    192: [0x00000000] [U] [Scene Root] U_KORPUS
  0: 0x00000848:      4: [0x000000C0] [U] [Scene Root] [vBrake] sdf-referenced data
  0: 0x0000084C:      4: [0x000000C4] [U] [Scene Root] [vEngine] sdf-referenced data
  0: 0x00000850:      4: [0x000000C8] [U] [Scene Root] [vLightning] sdf-referenced data
  0: 0x00000854:      4: [0x000000CC] [U] [Scene Root] [vReverse] sdf-referenced data
  0: 0x00000858:      4: [0x000000D0] [U] [Scene Root] [vShield] sdf-referenced data
  0: 0x0000085C:      4: [0x000000D4] [U] [Scene Root] [vTireSkid] sdf-referenced data
  0: 0x00000860:      4: [0x000000D8] [U] [Scene Root] [vWarp] sdf-referenced data
  0: 0x00000864:      4: [0x000000DC] [U] [Scene Root] [wEngineFrequency] sdf-referenced data
  0: 0x00000868:      4: [0x000000E0] [U] [Scene Root] [wEngineVolume] sdf-referenced data
  0: 0x0000086C:      4: [0x000000E4] [U] [Scene Root] [wReverseFrequency] sdf-referenced data
  0: 0x00000870:      4: [0x000000E8] [U] [Scene Root] [wReverseVolume] sdf-referenced data
  0: 0x00000874:     48: [0x000000EC] [U] [Scene Root] sdf volumes
  0: 0x000008A4:      0: [0x0000011C] [U] [Scene Root] textures reservation
  0: 0x000008A4:     68: [0x0000011C] [U] [TireSkid] LTG
  0: 0x000008E8:     68: [0x00000160] [U] [Warp] LTG
  0: 0x0000092C:     68: [0x000001A4] [U] [Engine] LTG
  0: 0x00000970:     68: [0x000001E8] [U] [Reverse] LTG
  0: 0x000009B4:     68: [0x0000022C] [U] [Lightning] LTG
  0: 0x000009F8:     68: [0x00000270] [U] [Shield] LTG
  0: 0x00000A3C:     68: [0x000002B4] [U] [Brake] LTG
  0: 0x00000A80:     72: [BigK] instance objects table
  0: 0x00000AC8:     36: [BigK] sounds table
  0: 0x00000AEC:   1300: [BigK] 4K padding
